PS3 Media Software
May 30, 2007
Tried out my second lot of media software for the PS3 last night. Running from my laptop I installed TwonkyVision v4.4 and happily had around half of my video files streaming over to the PS3. Files that worked included some web-sourced .mpg’s and unprotected .mov files from my sony digital camera. Not supported includes .wmv and .mpg from the web. I didn’t do too much digging into how each of these were encoded though i suspect they are either protected or simply some odd combination of codecs. I had read that so long as you have the appropriate codec installed on the source machine then TwonkyVision should be able to transcode and pipe it to the PS3. No real matter yet though – i’ll be installing and trialling some larger full length movies tonight, mostly in xvid and divx format. Then i’ll start caring.
Overall i have to say that TwonkyVision seems a little better. Though both suffer from the same issue – mainly to do with the PS3 i suspect. In the XMB under each of the media categories you still get all of the media types. It just adds another layer of clicks to get through before getting to the media itself.
The big downside that i’m sure everyone will agree with is that Twonky costs a few pennies, actually, it costs quite a few pennies. I will take them up on the offer of 30days free though before settling. That should give TVersity enough time to update specifically for the PS3 just as Twonky did.
PS3 1.80 upgrade
May 25, 2007
Updated my PS3 last night – very interested to check out PS2 and DVD upscaling. Predictably I was a little underwhelmed, can’t really tell much difference on the DVD’s that I tried out. The most notable difference is probably in PS2 games. You have the option of specifying no upscaling, normal upscaling or full screen upscaling. Normal upscaling allows you to have the PS2 rendered in the normal aspect ration (4:3, black lines down each side of a widescreen tv like mine). While this does waste real-estate it looks a whole lot better. The confusing bit comes when you attempt to set the game to widescreen format. This doesn’t appear to actually change the resolution of the image i.e. from 4:3 to 16:9 resolutions, but changes the shape of the items on screen – characters are rendered much taller etc.
What i’m not sure about is whether this has to do with the difference between the old analogue tv connnectors/signals vs the modern ‘intelligent’ connectors. For instance what we see on our computer screens changes automatically to fit the resolution change when flipping from something like 1024×768 to 1280X768. What this looks like to me is that the PS2 game knows how to make game assets not look stretched when a signal carrying a 4:3 aspect ratio resolution is stretched over a widescreen CRT TV, thus the in-game setting change doesn’t actually make the signal widescreen, just stops it looking horrible when stretched.
Either way the game looks a lot better now that i have the option of setting it to display in normal 4:3, even if i loose out on a bit of screen real-estate.
Other updates are less important to me, though i did have a go at setting up a media server using TVersity. The application itself works reasonably well, although how to set up your shared media isn’t immediately obvious. Once i had it figured out things ran smoothly enough, i could get pictures to display and the PS3 could see all my music. But that is where the media sharing bliss ended. For some reason the PS3 reports all my MP3’s as an unrecognised format. Googling for a while last night i couldn’t figure out exactly why, let alone actually resolving the issue. The closest i came was a discussion about streaming media rather than loading down a whole file before playing it i.e. the PS3 expects a streamed file, while TVersity is attempting to provide the whole file. Not convinced but it’s the best i could do. I’m hoping it will just come down to a settings issue.
Will try out my PSP tonight, already had it playing remote content locally. I can’t figure out why i would need to use it over the net but i’m willing to play guinea pig anyway.
God (of War) is great indeed
May 21, 2007
Picked up a bargain-basement copy of the original God Of War ($NZ35) late last week and I’ve been mightily impressed. I did so on the back of renewed press coverage of the new version, and while it’s not as shiny as some of the PS3 content it is actually as much if not more fun than anything else I’ve been playing recently. A lot of people would probably not be surprised by any of this, I am admittedly a late arrival at the God of War party but I’m impressed none-the-less. For what appears to be a simple game it really is very complex and engaging. For instance it has all the appeal of a straight-laced fighting game, mixed with the false sense of being free-roaming (a clever trick if done well), and the satisfaction of great and varied visuals, not to mention the cleverly implemented level design and puzzle solving (i seem to run through the same areas several time but never get bored with it). From what i understand part 2 is more of the same, but when you’ve got such a good thing there is no need to re-invent.
I think the nicest aspects of the game are the varied abilities Kratos can draw on. For instance a group of 3 enemies can be dispatched in very different ways. Taking them on with basic moves is fine, and quite challenging. Throwing in some magic can help blunt the attack and allow you to implement some unit-unique finishing moves to extract some extra magic or health. If you really want to you could even utilise some of the lighter units by attaching them to the end of your blades and swinging them into the larger enemies. Great stuff.
I think another aspect of the game that really draws me in is the adult-attitude the game has. I’m no fan of adding in bare-chested girls for the hell of it – like some of the recent fighting and driving games – but the level of violence, and touches of womanising make you feel like your playing a game that was designed for your age-group. I don’t kid myself in thinking that i’m not in some way holding onto my youth by having 2 consoles and a gaming PC, but it’s nice when you come across something that had you in mind when it was designed.
Just noticed that GPStore has put up a link for the new PS3 version of Singstar - including all previously released tracks – the total is noted as “300+” though so not sure if there are also a bunch of new tracks. So anyone out there in my position – with an otherwise redundant PS2 sitting in the living room just waiting for the semi-regular stampede of girls ready to wake the neighbours – can confidently look to reduce the clutter a bit by dropping the ever-reliable PS2 without fear of reprisals. Which as i mention above should keep both people in the relationship happy.
Cowon D2, my new constant companion
May 8, 2007
After the demise of my long-lived iAudio X5L i was looking forward to diving into a new realm and direction of MP3 player. Does that sound a little too much like i was just waiting for my old one to break? Maybe. The D2 is a great little player, not quite revolutionary but it’s got plenty of charm. The touch-screen interface, which I wouldn’t go so far as to call revolutionary, has some obvious benefits such as being able to adjust buttons to suit the context. However it also has it’s flaws, such as the inability to do everything you might want to while the player is still in your pocket, the amount of finger-sludge that is left on the screen along with a few implementation type issues (multiple clicks for simple operations).
The thing i am liking the most though is the steady ongoing development of the players firmware. So far i’ve owned the player for about 6 weeks and i’ve installed 2 new versions, each with a reasonable list of new or improved features. This last one added a handy drawing/note taking interface – operated by touch of course. I probably wouldn’t have ever really wanted for the feature, but now that i have it i can think of a few occasions when that would have been handy.
The biggest selling points for me? The expandable memory and battery life. The D2 can take advantage of SDHC cards (and SD of course), i notice a new card on the market today at 16gb (for the princely sum of $US3500 mind you). With battery life rated and often tested at around 50hours i think that puts it well into best in class.
Show me something exciting Sony…. please
May 8, 2007
While i’m generally enjoying being a PS3 owner, now that i have finished RFOM (and haven’t felt compelled to go back a second time) i really can’t find anything particularly exciting to do with my shiny black boxen. I’ve downloaded a handful of full games such as Lemmings (why oh why did they feel the need to change the original sounds??), Flow (couple of hours worth of fun, and always good to show off to visitors) and the free Gran Tourismo tech-demo. I’ve also got a few videos and other game demos that have been all well and good, but i must admit that despite my initial satisfaction i’m now a little underwhelmed.
I do however have plenty of hope, and maybe even reason, that it will be short lived. I’m not against dropping a hundred for a really good game, and i think there are a few big ticket titles to be released within the next month or two that will elicit some smiles. I’m most looking forward to both Lair and The Darkness (no, not the hair-rock band). I also have to confess to a real interest in the “Playstation Eye” camera and the accompanying card game (if i do that though, i suppose i have to confess a real jealousy for the X360’s rendition of Settlers of Catan, i love the board game and wouldn’t even try to resist picking up the digital version. Especially with Klaus Teuber’s endorsement and involvement). There is just something about seeing the virtual world interact with the real world like that, maybe it somehow reminds me of the heady days of Who Framed Roger Rabbit and Paula Abduls’ Opposites Attract (i never expected to be including references to those two things when i started this blog up…), both absolute magnets for a pre-teen boy…


